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VR and AR headsets

Oculus Rift S

5owners with an opinion
60%of verdicts positive
1/1positive/negative since 2024
0happy after 3+ years

Praised for comfort and performance; criticized for ergonomics and support.

What people wrote

Doesn’t like it
I was really hoping to realise the "Spatial Computing" dream of the Vision Pro, but was largely priced-out of the experience, considering it basically necessitates a MacBook to complete it too. I would wager a simple browser and terminal session is probably all I need, so was looking forward to this device. However, the screen resolution is likely to be too small, I had done some experiments with Virtual Desktop, but the Rift S was too low-res, everything had to be like 48pt. Reviews showing the desktop being fully accessible, does give quite a bit of hope, however.
Likes it
I don't believe I am wrong. Try to find a controller for the Rift or Rift S. You may now want to argue that these devices are older. That is true, you mostly need replacement parts for older devices. And software support? I do remember where Facebook forced me to make an account or the hardware would be unusable. For me that was the argument to never buy hardware from Facebook again. Sure, it was Oculus at the time and even if technically the Rift and Rift S were solid products, I would thoroughly recommend to not become a private customer of Facebook for now. Maybe things have improved, because they certainly should.
Likes it
> Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive I rarely use my Rift S these days - not because the hardware isn't good - but because the software experience is an absolute dog's anus. Wanted to play Beat Saber the other day. Turned on the PC. 25 minutes later, ready to open Steam. Whoops, now the Oculus app says its out of date. Another 10 minutes faff because what it actually meant was "you need to migrate to a Meta account". Then I had to sit through the tutorials again. Then Steam decided Beat Saber needed updating and took 45 minutes to download 800MB on gigabit fibre. Finally, after just about 90 minutes, I could play Beat Saber. $3500 to not sit through that absolute omnishambles of a torture ever again? Sign me up.
Likes it
You're getting heavy downvotes but I'm curious: do you have a reason (ideally a citation) to say that eyestrain is inevitable? Do you think that applies to all professional XR workflows, or just this generation of headsets for some technical reason? Anecdotally I've worn the Oculus S for extended periods and didn't notice any eyestrain, but also "extended periods" obviously wasn't a full workday so can't be too confident yet.
Doesn’t like it
Everyone can see the value of a Holodeck, or a magical lightweight high-resolution display that barely weighs on your head, doesn't cause eye-strain and doesn't mess up your hair. But that hasn't yet been technically achieved. What the comments are saying is: "I can't see how current state-of-the-art wearable displays can offer any value, given their current limitations " And I agree. With none of the headsets I've tried (Rift, Rift-S, Valve Index, HoloLens, HoloLens 2), I could imagine working 8 hours per day. They're heavy, scratchy and are annoying to put-on & take off. The Nreal Airs, mentioned by a sibling comment, have a promising form-factor, but only feature a 1080p display. At our current technological advancement, I doubt that Apple will overcome these limitations next week.