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VR and AR headsets · Oculus Rift

Oculus Rift DK2

7owners with an opinion
67%of verdicts positive
1/0positive/negative since 2024
0happy after 3+ years

Praised for comfort and performance; criticized for design and display.

What people wrote

Doesn’t like it
I was very excited about VR, owned rift dk2 and cv1, my roommate has valve index which I've played with. still very strongly meh. I get sick very easily, even with traditional screens in some FPS games. VR people seem to live in a bubble and plug their ears every time somebody says VR sucks. sorry, it mainly sucks. headsets are heavy, wires tangle, graphics cards are expensive, cameras or projectors are tedious, resolution isn't good enough, rooms are never big enough or clean enough, a guest broke our window by accident, god I could go on with all the drawbacks.
Neutral
As a person who wanted VR monitors, I backed the original Oculus Dev Kit 1 a decade ago, and it was terrible for that purpose. So I got the DK2, and the Vive, and the Index afterwards, trying each. The Index pretty much has it -- it's doable. I can read comfortably in there, or watch a youtube video and not feel like I'm getting some grainy, crappy version, but it's just barely there. It's very heavy and hot, though, so I almost never choose to use it. The claimed resolution of the Vision Pro is unbelievably larger than the Index. I forget what the numbers were exactly, but they claimed to be able to virtualize "multiple 4k monitors" or something, and the per-eye resolutions _actually supported that_. The next thing is: it's gotta be reasonably light, balanced, and cool, so I can wear it for an hour and not get intense neck pain or nausea. I'm skeptical but, hey, we gotta keep trying. If it hits those points: it'll be a great virtual monitor and a lot more.
Doesn’t like it
I felt similar things with the original Oculus Rift DK1 prototype. There was something magical when the pixel resolution was lower, your mind had to do more work and it somehow felt more immersive due to this.. At least in my eyes, might probably be also because it was the first VR headset I tried though. But the later DK2 and newer models did not capture that same feeling I had with the original DK..
Likes it
> "Allow". Trust me, these things are not at all designed to be worn over glasses. It is uncomfortable as fuck and getting everything aligned properly so you can actually see is a pain too. I don't need to trust you, I've owned three headsets so far, an Oculus Rift DK2, a HTC Vive and a Valve Index. I have a fairly large head (to the extent that many glasses don't fit me) and yet have never had an issue with glasses in any of the headsets. I also have -6.5 in each eye so can't use the headsets without vision correction. It's not as convenient as not wearing glasses for sure, I had to guide the glasses into place in the headset, but I've played hundreds of hours of games in each headset, including many multi-hour stints in Fallout 4 VR which requires a lot of movement and Elite: Dangerous, and wearing glasses just wasn't an issue. > Buying prescription inserts is basically a requirement if you can't manage without your glasses. My experience would suggest it's not a requirement at all.
Likes it
I'm sure I'm deeply in the minority here, but I still wish PCVR (or a native headset/driver) worked on Mac. My MBP's graphics are beefy enough to handle the sort of games or experiences I'd want to enjoy in VR. I had the DK2 when Mac was still supported, and even my old MacBook Air could drive it well enough to enable some pretty enjoyable experiences from third parties writing for it. The solar system tour in particular was a favorite of mine. Granted, it's not a hardcore gamer-friendly setup, but there was still a lot to enjoy, and even develop for.
Likes it
I think most people are upset because (like me) I was developing away on my MacBook Pro with the DK2 and it runs excellently. There has never been any talk in the past that support would be halted. I was just hacking for fun, but a bunch of people are already in the middle of creating products and games and have a lot invested. The anger comes from the about-face, coupled with a loss in time/money investment. Seems like reasonable thing to be mad about - I'm surprised you're surprised by it.