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VR and AR headsets · Oculus Rift

Oculus Rift CV1

9owners with an opinion
44%of verdicts positive
3/3positive/negative since 2024
2 yrslongest happy owner
0happy after 3+ years

Praised for comfort and build quality; criticized for software and reliability.

What owners wrote

Likes itOwned 2 years
I wish I could rejoice at the adoption of VR but I can only feel despair that Facebook of all companies is leading the way. I owned an Oculus CV1 for 2 years and loved it. It completely shifted my perspective on VR, changing me from a naysayer to an enthusiast. Then Facebook began strengthening its grasp on Oculus by making account migration mandatory, and I decided not to comply and got rid of my headset instead. Facebook needs more competition in the VR space but nobody seems interested. Valve shipped a headset, sure, but they are not pumping anywhere near the kind of resources into R&D that Facebook Reality Labs is. My blog post on the topic: https://cedwards.xyz/goodbye-oculus/
Doesn’t like it
I think the only way this is really compelling is if it's able to effectively function as a virtual Linux desktop with a reasonably clear floating monitor in front of you. I'm not sure that's appealing to me for a couple reasons that mostly boil down to "I don't really want a computer strapped to my face for hours at a time", but I'm the right kind of weirdo who sees the appeal in being able to eliminate the 32 inch monitor from my desk. I'd love to have all this desk space back to put "not computers" in. Or even just leave it empty. Outside that, so much of this feels very ... I dunno. Answer in pursuit of question. Sure, I can play my Steam library "anywhere" (* caveats apply), but how often do I really want to do that, and especially how often do I want to take the very expensive gadget around to do that? I've got a Lenovo x86 handheld purchased for around $500, which I'd already be a bit reluctant to drag out on the train or wherever public. For an even more expensive headset with optics and other difficult-to-clean parts, much more so. VR games themselves are very "meh" to me. Some are insanely cool, but they just aren't enough to rationalize buying a headset. I've got a CV1 that's collected dust for years because it's just not worth it. It looks like this does support a pretty robust sort of virtual desktop environment, though. That could make this almost compelling, I think. But that's a steep price for "it's almost interesting"...
Doesn’t like it
This is a fantastic way of putting it. When I was 20, I preordered a pixel 2 after watching the launch presentation from my university library. One of the "bonuses" for doing so was Google's new headset you put your phone in for a VR experience, along with a new controller. This "Daydream" only lasted a few years (in software support), but it was a pretty good physical implementation of the "strap your phone to your face for budget VR" concept. I used it more than I'd care to admit for watching movies on a virtual big screen. It'd always give me a big headache between the eyes after an hour and a half, but it was fun every now and again. A day at the fair. It even convinced me to buy an Oculus CV1 when those were being heavily discounted! I never ended up using the CV1 as much as my Daydream, which is saying something. The appeal of VR just isn't that great to me. It's something I find myself wanting to do maybe once or twice a year. Now, never, since the CV1 only ever worked well with Windows, and I can't be bothered to keep a Windows install exclusively for VR (I've tried and failed multiple times with the Linux runtimes). Not nearly enough drive to deal with base stations, wires, or controllers. And even with the newest headsets that do away with all those, not worth the cash or effort to put on, or the space the headset takes up. Not for "once a month" trips to the fair. It's insane to me that Meta dumped so much cash into VR. Their fever dream of working in VR gives me…
Doesn’t like it
I suspect these newer headsets have struggled because of walled gardens and crazy pricing, and thus lack of developer interest. The Oculus DK2 was just a second monitor, amazingly simple and fun to develop for. One of the most developer friendly devices I worked with. Oculus CV1 proprietary driver, forced experience, worsening SDK and dropping linux basically killed the device (and VR) for me, even before fb got their grubby mits on it. So I struggle to understand these premium devices, when there seems to be no developer incentive to build for these platforms. Shame, I think VR still has some great potential, but I will never don a headset that needs an account or shows me even a single advert.
Doesn’t like it
Yeah my CV1 doesn’t work anymore, I think Meta added some account requirement. I feel like Facebook stole some money from me, in the sense that it wasn’t obvious when I bought the thing that I’d need to buy into their ecosystem. But it is basically first gen hardware, so I guess it isn’t worth anything. I was pretty excited about VR (enough to drop a couple hundred on what was then a top of the line headset) but overall this experience killed all interest for me. Maybe good open source options will come out in a couple years.
Likes it
> …I guess I’ve been an enthusiast since the Rift Kickstarter? The rift CV1 was really comfortable because there wasn't a whole lot in it. No processing, no battery, no cameras. It was pretty light. And the strap was not built down to a price and skimped on to upsell the elite straps. Even the much heavier quest 1 was way more comfortable than the quest 2 and 3. Way better standard strap. So good an elite one wasn't even needed.
Likes it
Yes and no. In order to get and maintain the best possible clarity, key for text, I have to wear it higher on my face than is comfortable and tighten the strap more than I would prefer. If I could wear it a little lower or with different supports on my face I could easily spend a full day in it; as it is, I’ve yet to spend more than 4h with it on. I find the Meta Quest Pro and 3 more comfortable, but the CV1 was the most comfortable. Can’t imagine using those for productivity though; the 3 is _ok_ for text but not stellar, and the pass through mode there is a joke compared to the Vision Pro. Viture and NReal (XReal now, I guess?) AR glasses don’t compare at all. Vastly more comfortable (if your face isn’t too wide) but tiny FOV and lots of fiddling required to get sharp text, with unavoidable blur at the edges of the screen. …I guess I’ve been an enthusiast since the Rift Kickstarter?
Doesn’t like it
> A question I ask of all VR gaming enthusiasts: how much time do you spend on VR games versus other games? My Oculus CV1 has been back in its box for several years now. I really enjoyed Eagle Flight, but that's about it. Turns out not that many games were designed for someone like me who wanted to play VR games with mouse and keyboard behind his desk, and those that were were mostly driving/flying sims. The experience of having a motorcycle helmet with a small and not very bright visor didn't help. If I buy another VR set, it will be the one where I'm finally allowed to use my peripheral vision.
Doesn’t like it
I have an Oculus CV1, I had the DK2, and I've been making VR side-projects using their SDK for a couple years now. I'm really disillusioned about Oculus as a platform, though. I didn't even consider buying the HTC Vive because I've been riding the Oculus train for a while and had faith in them as the future of VR, but come on. I really wish I could know how Carmack feels about this. Sidenote: for what it's worth, I haven't used my Oculus since the first week I received it. It was supposed to work with glasses (the DK2 does) by shipping with different foam faceplates that can change how far off my face it is (my glasses fit in the Oculus, it's just that the lenses are so close to my eyes that my glasses scratch them) but they silently took that off the "What's in the box" months before shipping.