The stuff Hacker News actually recommends.

Other gaming

Microsoft Kinect

8owners with an opinion
57%of verdicts positive
1/1positive/negative since 2024
0happy after 3+ years

Praised for ease of use and software; criticized for value.

What people wrote

Likes it
I had both the original Kinect (xbox 360) and then Xbox One Kinect. I found that I was able to find a lot more libraries and projects around the original Kinect. Sadly, I misplaced the original 360 Kinect when I moved to a new house and have never been able to find it. I still have the xbox one Kinect. But it seems that there isn't lot of of development done around it. Even though it had more sensors and had better imaging.
Doesn’t like it
> The original Kinect was just such an optional accessory... The Xbox One was then tightly integrated with the Kinect, but that was such an unpopular move that they eventually gave up (first by no longer requiring the Kinect to be connected [1], then by no longer shipping a Kinect with each Xbox [2]) - so it's not for lack of trying. The thing was just unpopular with Xbox users. ...also as an Xbox 360 user at that time I saw Kinect as an expensive toy, and the completely brainless Xbox One marketing (which made very obvious that I'm not their target audience) was one of the main reasons why I gave up on the Xbox and went back to PC gaming. [1] https://www.theverge.com/2013/8/12/4615586/xbox-one-no-longe... [2] https://kotaku.com/microsoft-announces-xbox-one-without-kine...
Neutral
bit of an anecdote on testing the Kinect. I was working in the Office devision at the time it launched and managed to (some how) get into the beta test team. They sent me one, originally with the plan of wanting it back, but in the end they said we could keep it. I still have mine somewhere with the Microsoft Asset tag on it... Anyway, after the first couple of weeks, testers got a general email about testing the device. "Please wear clothes when testing the Kinect". Anyway, on what i think it could have been, Cortana on the Xbox with a Kinect and the video features would have been perfect for a lot of things. The vision stuff for games is good, but think watching for fall detection of people in rooms, if you are out and it sees movement (given it could turn to an extent) and the ability to tell it to call someone on Skype with video! That would have been useful in 2020! It was just way too early, like a LOT of Microsoft stuff (Pocket PC, Windows Smart Phone (CE editions), Windows Phone (NT Kernel), Microsoft Tablets (XP) etc. All just a little ahead of the time...
Likes it
I’ve been having tons of fun messing around using the depth sensor data from a Kinect for Xbox to create procedural visuals. It’s been growing and growing to the point of now having 4 or 5 different input methods and accidentally discovering new emergent effects based on different combinations of parameters. Also threw in intel’s 3D rendering engine Embree because why not. Anyways, this playlist documents the progress in chronological order... https://youtube.com/playlist?list=PLvzGE7O7DizdvCEOrwaVNcY_o...
Likes it
My oldest kid is just aging into gaming. We’ve got the Disneyland Adventures game and a Kinect for her. Can confirm, Kinect is dead. You can only get them refurbished now, they’re no longer manufactured. The new consoles no longer support Kinect, we had to dig out an original Xbox One for her. When the Kinect launched, Microsoft had trouble getting a critical mass of players that would attract developers. Without developers adding support to their games, Microsoft had a hard time marketing the device. This led to them bundling it with the Xbox One, but consumers were upset that they were being forced to buy the accessory. I’m impressed they held out as long as they did, but eventually Microsoft caved and removed the Kinect from the bundle and dropped the price of the Xbox One. At that point, the Kinect was essentially dead. They quietly stopped manufacturing them and the new consoles no longer support them (though I’ve heard rumors you can buy 3rd party USB adaptors). It’s a shame. That device is SO much more engaging and approachable for kids than trying to teach them to use a controller.
Doesn’t like it
> That device is SO much more engaging and approachable for kids than trying to teach them to use a controller. I dunno. I had the original kinect for the Xbox 360 and the controls were wonky. A controller might be weird for a few hours but especially kids should be able to pick it up quickly and then it does exactly what you input, unlike the Kinect. However, I have watched multiple girlfriends struggle with 3D controller input so maybe it's just not for everyone and has nothing to do with kids?
Likes it
I'll +1 the quality of the workout with Supernatural. I was a heavy XBox fitness user and loved the workouts available, along with the use of the Kinect to gameify and make sure I wasn't cheating. Supernatural offers the same thing to me. Workouts are intense, hard, and fun somehow. It took a little work to make sure I was timing things right and making the right motion for my moves to count, but the result is fun. To make it even better, I connect bluetooth audio to my home theater AVR and enjoy a much better music experience to get pumped up.
Likes itDoesn’t say they own it
The problem with the v2, from someone who had a boss that loved the kinect and used it in retail environments experimentally wasn't the new tech. The new tech was/is amazing. The level of detail you can get from the v2 dwarfs the v1 on every axis. The problem was that it ONLY had a windows SDK and most of the people who did amazing work outside of games and the xbox with the kinect v1 were using it with macs and linux in tools like openframeworks and processing. The v1 was developed outside microsoft and primesense and there were SDKs that were compatible cross platform. Tons of artists dove right in. The KinectV2 only offered a windows sdk, and that's what killed it in the 'secondary market'. Luckily now we have libfreenect2 ( https://github.com/OpenKinect/libfreenect2 ) but that came too late for most of us.
Likes itDoesn’t say they own it
Related to that and that feeling that we aren't doing much more than the same features and these are just getting worse at those features, I think it is an easy question how much of this has been a "law of diminishing returns" and that so many new features come at the cost of the understanding and recognition of the old features. Maybe we didn't really want all that many new features and developers and product managers trying to justify their budgets' existence has been part of the problem (spending too much money developing new stuff is not a problem often expected here on HN). I know that I sometimes lament the loss of Windows Phone 7 and Xbox 360-era voice recognition (proto-Cortana). It was absolutely stupid, had very few features, but it ran entirely on the device itself and was rock solid at recognizing the features it did support. You could just about whisper "Xbox pause" to a Kinect in the middle of an action scene of a loud movie with surround sound and expect it to respond immediately on a dime. But also it never seemed to accidentally trigger.
Likes itDoesn’t say they own it
One of the things I find very frustrating about Microsoft (and to a lesser extent Google) is how they will walk back nearly anything at the slightest pushback and cancel anything that isn't an immediate overnight success. The Kinect was really, really cool tech, and I dream about what could have been if MS had not made the Kinect thst came with the XBox One optional pretty much right after it was announced.
Doesn’t like itDoesn’t say they own it
Given that this stuff was built into the original and revised kinect software on the xbox (360 and one) and no-one really knew or cared. I believe that the initial setup stuff on the xbox one covered the voice commands / gesture commands. I have a feeling they were soon forgotten. Unfortunate given how powerful the kinect, especially version 2, is. When it comes down to it, gesture control is often fiddly and obscure (there is no button on the screen to push to remind you the function exists, you just have to know 'if i wave at it, it will probably turn on'). Both of those downsides turn it into a non starter for most users.
Doesn’t like itDoesn’t say they own it
1. Day Trading as a career always was true, 90s, 00s, 10s, and 20s. No need for zero fed rate. Its not like WSB has gotten much crazier IMO. I think "meme stonks" became a thing due to zero-interest-rates but... optimistic day traders? That's always been true and still is true with higher interest rates. 2. SPACs... seems zero-percent ish. A pile of money that sits around and does nothing makes 0% for a year. Fine with 0% interest rates, terrible when the Fed Rate is 4.5% (its like you're losing 4.5% against money market funds). 3. ESG -- I think people want to invest more socially responsibly. ESG has its flaws, but the idea of ranking companies on environmental / social / governance metrics and then using that to change the %investment is a laudable goal. I think ESG needs to learn how to conduct its metrics, but I don't think I really disagree with the premise. 4. Sure. Legit point. 5. N/C. I'm too ignorant of Miami and didn't realize this was a thing at all. 6. NFTs, and their closely related Cryptocoins (see Ordinals) are terrible ideas IMO. I think they would have happened anyway, but a lot of people threw money into them because of the excessive money that was floating around. So I can see the correlation at least, but its a bit indirect. 7. Adjusted EBITDA has always been a thing as far as I can remember. GAAP is rigid and some people want flexibility in reporting. But everyone also knows how GAAP is supposed to be reported / audited. 8. Silicon Valley specific IMO an…
Likes itDoesn’t say they own it
In the niche area of VR fitness, I think the Quest 2, or the Quest 1 for that matter, was already there. It is the killer app...but maybe the only one for those who use the Quest that way: this morning I did 45 minutes in FitXR and another 25 minutes in BeatSaber, I have a few other fitness apps I use sometimes but I've never even explored the gaming aspect of the system. I don't want to go back to the way it was before the Quest 1 came out, gyms aren't that convenient for me anymore and everything else I could think of to do at home wasn't cutting it. DDR was as really great fitness app back in the late 90s, early 00s, similar experience, but it required insanely expensive hardware if you wanted to do it at home at any decent quality (rather than just a novelty for a few parties). The Quest has none of that problem (though most of your work is in your arms rather than your legs). It is also too bad Microsoft didn't go the fitness route for Kinect, that worked fairly well also in getting sore at least.
Likes itDoesn’t say they own it
> Kinect was released (November 4, 2010) a little before this article and presented another vision of future, but the market didn't think so The Kinect has pretty much dried up for video games, but the company that developed the first version of the Kinect for Microsoft was later purchased by Apple, and their technology underpins the FaceID tech that appears in every iOS device these days. (Apple has also had rear-facing Lidar on their iPads & iPhones for a few years now, and I believe that it is also an evolution of the Kinect tech, but I don't know for sure.) I am disappointed that it withered away for video games, since it was really interesting & fun technology.
Likes itDoesn’t say they own it
Also a lot of the sensors that Kinect brought to market first and a lot of very Kinect-like sensor packages have just made their way into mainstream usage. Any device with "Face ID" or "Windows Hello" support owes a lot to Kinect and uses a comparable sensor package to the first gen Xbox 360 Kinect (though usually a much shorter depth of field because it's just doing facial recognition rather than full room recognition). You can buy USB cameras from Intel and Logitech with comparable sensor packages to a Kinect. For Microsoft's hardware efforts that is often seen as its own win when they can take something people don't know they need, package it in a commodity way to get competitors to take interest and build their own versions: The scroll wheel on the mouse went from an R&D project at Microsoft to the Office team realizing it was the future of productivity and bundling mice with scroll wheels with Office to now just about no manufacturer would think to build a mouse without a scroll wheel. The Kinect used console gaming as a trojan horse to commoditize thousands of dollars of lab sensors into an integrated $150 accessory to the Xbox 360 and now there are versions of that sensor package in laptops and smartphones and VR headsets and so much more. Kinect as a gaming brand may be dead (for now? AR/MR gaming has always been one for recurring fads, it may come around again, who knows), but the legacy of Kinect lives on in hardware all around us. The hardware didn't just go back t…
Likes itDoesn’t say they own it
>Kinect => It's not dead ??? Is it alive? It very much has an immensely passionate community of students and hobbyists using it in ways well past its intended use (e.g. it's some of the cheapest mocap hardware you can buy). But I don't think you've been able to officially purchase one for 4+ years now. Hard to call that "alive" in a business sense. Honestly a real shame that Xbox hasn't pivoted it into some other team that can market it towards creators. In particular the whole "VTuber" phenomenon may benefit form a cheap(ish), dedicated motion tracking device instead of relying on a high end iPhone or fanagling with some generic webcam.
Doesn’t like itDoesn’t say they own it
It is horrible but definitely not exclusive to Sony. Microsoft's Kinect, the always-on 3D camera/mic that could have been used to read people's facial expressions while watching ads. I'm glad it failed. Google speakers which have a microphone array they use to measure the shape and size of your room. Definitely only for acoustic purposes of course... And some people pay money for that, which makes me fear this might become standard in all kinds of devices. Those things aren't even that great in terms of features. In movies like "I, robot" the machine overlords were at least useful for cooking.
Likes itDoesn’t say they own it
Kinect is definitely disruptive. Which is all the more impressive considering the Wii has been on the market for some time, yet Kinect is not just a Wii motion control imitation (as the Playstation Move is), it's something similar but very different. It's probably too soon to tell how significant Kinect will end up being, it'll probably be follow-on generations of Kinect games which will prove whether it'll be a game changer or a dud.