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VR and AR headsets · Meta Quest

Meta Quest 3

192owners with an opinion
67%of verdicts positive
109/53positive/negative since 2024
0.67 yrslongest happy owner
0happy after 3+ years

Praised for performance and display; criticized for comfort.

What owners wrote

Likes itOwned 0.67 years
I got a quest 3 in the spring. Putting it on for the first time was such a mind blowing experience. It is obviously the future, for about 1-2 months. Before I tried one, I thought people might not like wearing the headset and that would be a problem. That for me is not a problem at all with the quest 3. It is super comfortable. The VR experience itself just becomes uninteresting. It is the darnedest thing. That for me was with waiting over 30 years to try VR and the first week it completely delivered even beyond my expectations. Now I can't remember the last time I bothered to charge the headset. All in about 8 months time.
NeutralOwned 0.5 years
One of the slow and quiet phase changes in the industry is IMHO the broader recognition of how to create VR experiences that don't induce motion sickness, such as your example of "you can 'legally' move forward at a constant speed and no-one gets upset", which for instance Pistol Whip puts to good use. That game has never given me trouble. I got into VR about six months ago with the Quest 3, and for a moment I wondered if all the talk of motion sickness was overblown, or maybe it didn't bother me. So I boldly downloaded a roller coaster simulator. Literally couldn't do more than about 10 seconds of it, even after setting up the blinders (which also effectively ruin the nominal experience anyhow). So I do think the experiences are getting better about that over time. However, the problem is, the resulting limitations are a pretty big deal in terms of game design. The VR industry really, REALLY wants to do first-person shooters. I mean, first person , it's almost right there in the name. But the technology that on paper is the very embodiment of "first person" also can't really do that. I've played a bit of Batman on the headset, with it set to 'normal' motion and navigation, and that rides the line of nausea for me, and Batman is really generally a slowly-moving character. I can't imagine trying to do a high-mobility FPS in the style of Quake 1. None of the "I really want to be a first-person shooter" games I've tried really quite work for me. (Have not tried Alyx, admitt…
Likes itOwned 0.125 years
I have been using the Quest 3 for work for a month and a half now, daily driving it as a trio of monitors for 6-10 hours a day. So far, no major complaints, but maybe we should start wanting for focus distance adjustment, 4 foot may not be ideal all day. I’d like to be able to bring focus in a few inches and out a foot, so that I can at least vary where my eyes are sitting all day, but outside of that I am very excited for whatever the quest 4 will be, because that will likely be a big enough leap from where we are now to be compelling for even more general usage as a computer instead of an “interface” device like they are now.
Doesn’t like it
I bought my Quest 2 when it first came out, and I played it for a while, about 2-3 hours a week, peaking at about an hour a day when I found that Blade and Sorcery is a really good game for "exercise". I bought the Quest 3 as an upgrade because I had noticed my Quest 2 started having intermittent input lag issues. I never pinpointed what was causing it, but my Golf clubs would fly out of my hand and I'd have to wait a few seconds for them to eventually find their way back to me. My controllers would drift out of view when navigating menus. I uninstalled everything, reinstalled it again. When that didn't work, I upgraded. The issues persisted in the new version as well. So for about the last 20-ish months, I've averaged under an hour a month, most months I don't even pick it up. I might do some homemade PC VR "experiments" (still have access to mouse and keyboard for the game, and not the controllers) on some random claude code experiments. I have a "cyberpunk" mobius strip space station walking sim I've been working on, that will eventually hook into a treadmill.
Neutral
The nice thing for me is I was able to pick up a brand new meta quest 3 still with receipt and warranty for €200 second hand (buyers remorse I guess, there wasn't much they could do with it), and I was able to do all that stuff you mentioned with my beefy pc. VR has been around for decades, and its always been a really niche nerdy thing, for the same type of people who will build a mock cockpit of a plane in their house for flight sims. I dont think that's gonna change no matter how much cash mega-corps pump into it, it will always be a niche nerdy hobby thing imo.
Recommends it
The three year old Quest 3 is still the absolute best thing you can buy in this space in terms of value per dollar. Especially the color passthrough is a feature I found to enjoy quite a lot and it prevents me from even considering the new Steam Frame. After the price hike I think Meta might now sell roughly at break even or perhaps even with some tiny margins, but before it was definitely at a loss. If mine fell down and broke today, I'd probably buy it again in a heartbeat, even though I only use it semi-regularly like you.
Likes it
I hate Meta with a passion but I think the real problem is not embracing Web XR and an open ecosystem. I love the Meta Quest 3 in terms of hardware but I haven't put the Quest on in 6 months because I don't play games so there is so little content. This solves nothing in terms of what I don't like about VR. The headset weight was no issue at all for me. Then trying to develop with the unreal engine and the Quest 3 was a complete joke. The best thing I seen in VR was the unreal engine VR demo. Everything else looks like a cartoon after that. What is the point of building this nice hardware and then a metaverse that isn't even up to 90s POVRAY standards. Like focusing on building a better web browser without the web.
Neutral
Coming from Quest 3, everything about it sounds great BUT for that FOV. Even on Quest with 103 x 96, I sometimes feel like I'm looking around through a mask or binoculars. Can't imagine how restrictive it might be on 70 x 66. Hopefully it's not so bad. Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.
Likes it
$1300 for 70° × 66° FOV is pretty awful. Also, I wish they'd stop hyping these devices for productivity when they know the text isn't sharp enough. This will be good for watching stuff and that's about it. Is it good enough at that to justify tethering yourself to a brick? I suspect not for $1300. I'm in VR a lot, mostly in bigscreen VR, and have had the Quest, Quest 2, and Quest 3. I don't see any reason to upgrade from the latter at all.
Doesn’t like it
Depends on the distro really. Linux (the kernel) doesn't have or require such a concept, but it's quite possible to build a linux-based system whose surrounding operating system is designed to work this way. My Meta Quest 3 is one such example. Linux kernel, but Horizon OS only allows updates to be postponed. It'll automatically install them and in one case soft-bricked itself, forcing me to recover manually. (Great job, Meta.) This flexibility makes it difficult to make broad sweeping statements about the thing. Certainly however, it's impressive to log into a linux server and see an uptime measured in years. (Impressively horrifying, depending on your security posture, but impressive nonetheless.)
Doesn’t like it
I guess from the comments we can draw conclusion that its different to everyone. I had Quest 3 for a few months to play games and I feel okay playing, but every time I tried to open IDE and terminal after 10 minutes my brain just say full stop. I tried different fonts, themes and zoom levels, but it just feel wrong. I feel similar feeling of discomfort as if I try to work on something not in computer in low light in real world. Might be it have something to do with my bad eyesight. I honestly did not tested AVP enough. Its just good enough for me not to immediately want to stop using it, but again I have no idea what would really happen after a week of use for 3 hours. I did it once for a few hours and it felt amazing, but its Apple and there lots of other reasons not to buy their locked down hardware.
Doesn’t like it
For me personally the Quest 3 is absolutely unusable for any text work. Even small font in games looks shitty. This is so far off for what it ought to be for comfortable work that I'll wait for devices with at least double the resolution per axis, i.e. 4x the pixels of the Quest 3 screens to even bother trying again. Edit: And I'm writing this on a 32" 2560x1440 display which looks just dandy to me, so it's not like I'm super sensitive or have above average eyesight (quite the opposite actually)
Doesn’t like it
Oh, that'd make sense. I think the quest 3 has a depth sensor, but they mostly use that for room setup. I don't even think it has IR emitters for low light. But that's the age old question about patents, if they're being granted too much they stifle innovation and competition instead of the opposite... (which is the point you were making as well). On the quest 3, I've felt like the screen is just a bit too low res to use comfortably as a monitor anyways, so I imagine the Frame won't be much different. The better weight distribution should help a lot though.
Doesn’t like it
My biggest use case for the Quest 3 is Euro Truck Simulator 2. That is, until I got a wheel and pedals to replace the controller, at which point I got immediate motion sickness with the headset and had to go back to big screen and head tracking. Bit disappointing, and will keep me from jumping on the Steam Frame until I can try it properly
Likes it
I have both a Rift S and a Quest 3. The Quest 3's displays and optics blow the Rift out of the water! I've used it for coding using Immersed, and would be happy to use equivalent or slightly better (as the Steam Frame should be) for this purpose.
Neutral
I actually did this. Six month lap around Australia in a caravan with a Quest 3. It was ok; better than squinting at a laptop screen, but not as good as a decent physical monitor. If I did it again I'd convert a bus to have a proper desk/monitor.
Likes it
I have a dedicated Wifi 6 (not 6e, so just miss/using the 5 GHz band) AP just for VR, directly connected to my PC and it works well Virtual Desktop & Quest 3. Have done quite a lot of quite active stuff (exploration, driving, flying, fighting games) and it really is seamless and I don't notice any lag as long as the game itself manages good FPS. If you really concentrate on the graphics, you can see some compression artifacts in places, but it is unnoticeable when you are actually doing VR stuff, not just looking for it. :) For the Frame, this should all be much better - easier setup, much better available bandwidth (dongle has Wifi 7), efficient foveated streaming, etc. :) I would exect better image quality (more bandwidth, more efficient streaming), better FPS (more efficient rendering) and better image quality (can reduce compression).
Doesn’t like it
Idk. After having THREE Quest 3s brick themselves within the extended warranty period, I really want an alternative. I can do normal cardio but rhythm games like Beat Saber and more are just such a better time of knocking out a decent hour of cardio several times a week for me. Beat Saber is more easily modded on PC and while the number of games I play is really low, this is worth it for me.
Doesn’t like it
I know everyone is singing the praises of the Steam Frame's wireless capabilities but honestly, I just want my wired VR experience back. I had a Rift 2, Reverb G2, then Quest 2 and eventually Quest 3. Despite the Quest 3 having a resolution similar to the G2, it looked more like the Rift 2 than the awe inspiring G2. Wireless gaming never looked as sharp and streaming over USB was also a very poor experience, with input latency and artifacting. Wireless headsets also _suck_ for simulators and productivity - where a battery only adds weights and a wire is not noticable. Personally, I would love to see a wired headset that resembles the bigscreen beyond but with inside out tracking and a universal face gasket. For wireless experiences, I'd love to be able to plug my phone in, put it in my back pocket and use it that way. That sort of "head mounted display"-first approach would make it practical to use the device for productivity / screen replacement while gaming would be dependant on your phone or computer.
Likes it
I love the Steam Deck because it is almost entirely a consumer electronics experience. I mean, maybe for 10% of the games I have to edit an .INI file to have a perfect experience, but for the most part I can pick it up and play and not fight with configuration files and shell scripts the way I do at work and with my hobbies. I've seen Windows-based devices that compete with it at Best Buy and I'm kinda shocked that, for a demo, they drop you on an ordinary Windows desktop with visual scaling appropriate for a 20x bigger screen and it is not obvious how to play a game -- such a fail! Overall I like the experience of installing and running games on the MQ3, I can very much see a Steam-based device that is just as nice or nicer.
Doesn’t like it
There are a couple of ways to do it, but I'm not sure which is best. you can install an app on OSX that allows you to do a passthrough, but the last time I used it horizon was called workrooms. On windows you can use the official oculus app to use your local gfx card to render graphics. THat gives you really smooth graphics at much better fidelity. my colleague used vrdesktop to get more screen estate. For me the screens on the O3 aren't high enough resolution, I can see the gaps between pixels, which means less dense text.
Likes it
Quest 3 has a 3d explorer (hyperscape) and you can walk around Gordon Ramsay's kitchen.. it was the first "ok, damn" app experience in the quest for me where it felt like you were there. I can only imagine how powerful that experience would be for experiencing your future house. Throw in some time-of-day lighting and sun-path illumination... would he great!
Likes it
My team uses this technology on a daily basis at my company. I run a design / build firm in the Hamptons, USA. We start all of our design projects with a 3d-first approach. Schematic design starts in 3D using Rhino3D or Revit. We use visualization plugins, like Enscape, to render the models and stream to a Quest 3 headset. So when a clients come in, and feels adventurous, we'll setup the headset, set the display height to their actual, and let them walk around their beautiful new home. The response has been powerful. My clients are able to truly understand the scale, the proportion of rooms, ceiling heights, and the smallest details. We're able to make real-time changes to the model (within reason) and provide instant design feedback. I've been using this technology for years and I'm surprised it's not being adopted faster - good for us right now though!