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VR and AR headsets · Meta Quest

Meta Quest 2

140owners with an opinion
48%of verdicts positive
38/54positive/negative since 2024
5 yrslongest happy owner
1happy after 3+ years

Praised for performance and ease of use; criticized for display and comfort.

What owners wrote

Likes itOwned 5 years
> Till it has practical everyday uses and is at least semi affordable, I would categorize it as experimental still I have a Meta Quest 2 from half a decade ago. It's old, but still feels like a mature gaming device (though relegated to more of an occasional fitness device for me). Sure, it's failed to be anything more (commercial, education, media), but perhaps it's not fated to be for simple entertainment, in which case it's still an interesting new category. And I think the entry price point is like half that of a PS5? > I don't know a single person who actually owns a Meta wearable device or a 3D printer. Isn't Meta actually shifting their focus away from metaverse? I think the Ray Ban partnership is consistent with their shift away from the metaverse. The grandiose visions are put on ice, while they shift towards a fashion-accessory with a camera and audio. Young people seem to be very into 3D printing. My father runs a photography store and a steady portion of the customer base is high schoolers requesting 3D printed models of things they've found online. I presume they'll own their own 3D printers in the future. > Operating systems that are actively hostile to their users (Windows and OSX). Never been a better time to give Linux a try. The days of fighting with audio drivers for 3 days after the install are largely in the past > Everyone trying to shove AI down your throat There is some backlash against this. SaaS used it to justify price increases, but ironically AI ma…
Likes itOwned 2 years
Bought a Quest 2 in 2022, I got a lot of use out of it initially (mostly played Pavlov Shack, SUPERHOT VR, and community-made ports of classic FPS games), then fell off using it after ~8 months. When I built my new PC I had a blast with it again, I blitzed through Half-Life Alyx and was hopping on a community VRChat meetup every weekend... Then I fell off again. Messing about in VR and shooting has to be the most fun I've had with vidya since I was a kid, but it's the dedication required which kills it for me. I have to be in the right mood to go into my cupboard, take it out the box, connect it to my PC, and play about for a few hours – when I come home from work if I want to shoot some baddies it's way easier to sit down at my desk to do it. And I don't end up drenched in sweat at my PC. The last time I picked it up was back in November for a VRChat meetup. It's a shame really because playing VR games is such a joy, but it's marred with each little roadbump to get there.
Likes itOwned 2 years
I've only seen examples of people working or watching movies using the Apple Vision Pro. If this is the only use case, it's not worth the money. I have a Meta quest 2 and I've been using it to work out and play games for a couple of years now. These are pretty much the two use cases for VR right now and I don't see Apple lasting long in the market them.
Doesn’t like it
I bought my Quest 2 when it first came out, and I played it for a while, about 2-3 hours a week, peaking at about an hour a day when I found that Blade and Sorcery is a really good game for "exercise". I bought the Quest 3 as an upgrade because I had noticed my Quest 2 started having intermittent input lag issues. I never pinpointed what was causing it, but my Golf clubs would fly out of my hand and I'd have to wait a few seconds for them to eventually find their way back to me. My controllers would drift out of view when navigating menus. I uninstalled everything, reinstalled it again. When that didn't work, I upgraded. The issues persisted in the new version as well. So for about the last 20-ish months, I've averaged under an hour a month, most months I don't even pick it up. I might do some homemade PC VR "experiments" (still have access to mouse and keyboard for the game, and not the controllers) on some random claude code experiments. I have a "cyberpunk" mobius strip space station walking sim I've been working on, that will eventually hook into a treadmill.
Doesn’t like it
I had the oculus rift, sold it when they made me get a Facebook account (they might have backtracked on that). Bought a quest 2 thinking surely they have learned their lesson by now. Nope. Some of the decisions they made around ux are so insane I feel like ripping it off and throwing it across the room. I bet there are some properly talented people at meta, but someone senior is committed to making it suck. Wouldn't be surprised if it's zuck himself. So even though I'm passionate about it, I have no VR in my life because I can't afford another one
Likes it
I have a different take on this: I bought a Quest 2 several years ago, spent some money and bought about 10 experiences/games/etc. for it, and it is good enough that I continue using it with no real desire to buy a newer model. My wife was watching me use it last week and she commented “isn’t there an upgrade for that?” Wonderful toy, even though I only use it about 90 minutes a month it is worthwhile for me to own.
Likes it
Neat demo video, but I see that gaming was not a focus, which is a shame because the reduced weight would be great in that regard. The reduced FOV, not so much though... I have a Quest 2, and I only held off on getting a Quest 3 because I don't want to keep giving money to Meta unless they made something game-changing. Given that rhythm games are the primary purpose of my Quest 2, I think this settles me on the Steam Frame as my next headset. It runs Linux and plays games I already own. Unfortunately, the "watch movies one inch from your eyeballs", or "block out the world at a coffee shop to check your email", or "emotionlessly watch basketball in the middle of the court" are not good selling points for me.
Doesn’t like it
> hard sell against a new or used Q3 That depends. Having had a Quest 2 and dealt...nay, put up with with Meta and their god awful ecosystem you couldn't pay me to touch another one of their headsets. I'll take an open linux based one over a Q3 any day. That alone makes the price difference worth it to me. Throw in the foveated streaming and the vastly superior quality and latency of streaming and it makes for a fairly decent offering.
Likes it
I'm ready to pay it to not be forced into using Facebook's terrible desktop software that they frequently break the PC Link functionality of. The way it's Windows-only also sucks; it's one of the few things that's prevented me from switching my gaming PC to Linux. And yes, I've tried third-party solutions like Virtual Desktop under Windows and ALVR under Linux. Even with some of the best WiFi 6E hardware available standing within 10ft of the router with the PC being wired into the network with ethernet, nothing has beat a tethered USB connection using the native Link functionality on my Quest 2. Any SteamVR based solution fixes most of these issues and the Frame sounds like it might make wireless actually viable. Even if it doesn't, tethered with Valve software instead of with Facebook software is still a meaningful improvement.
Neutral
I had the Oculus DK1, and now have a Meta Quest 2. I haven't had reason to boot it in the past... year? I love the idea of the Apple Vision Pro 2, but its wildly expensive and it sounds too heavy to wear for very long throughout the day unless you're reclined. I'd just use it for virtual screens for development and in my workshop ideally - but that requires me moving around, and the weight makes that a no-go. I'm into these things, but they still just aren't there yet- and the ecosystem is still lacking geniune investment beyond HL:A and some cool tech demos.
Neutral
I know everyone is singing the praises of the Steam Frame's wireless capabilities but honestly, I just want my wired VR experience back. I had a Rift 2, Reverb G2, then Quest 2 and eventually Quest 3. Despite the Quest 3 having a resolution similar to the G2, it looked more like the Rift 2 than the awe inspiring G2. Wireless gaming never looked as sharp and streaming over USB was also a very poor experience, with input latency and artifacting. Wireless headsets also _suck_ for simulators and productivity - where a battery only adds weights and a wire is not noticable. Personally, I would love to see a wired headset that resembles the bigscreen beyond but with inside out tracking and a universal face gasket. For wireless experiences, I'd love to be able to plug my phone in, put it in my back pocket and use it that way. That sort of "head mounted display"-first approach would make it practical to use the device for productivity / screen replacement while gaming would be dependant on your phone or computer.
Neutral
I had the Quest 2 a while ago and did manage to play some games on it (PCVR through Virtual Desktop, cause they didn't have 1st party support for Intel Arc B580). In regards to shooting games, while some of them were nice (especially modded H3VR, all of the guns you could build etc.), the shooting and movement always felt off - rounds not always going where you'd think they should regardless of the game, aiming being a bit clunky especially with scopes and so on, same with some RPG combat games. I also tried out Into the Radius VR, CONVRGENCE, SUPERHOT VR and Zero Caliber VR. There was something weird going on, like the world scale feeling off and even when adjusting through the SteamVR options, the experience still being odd, no matter what IPD or height offsets or other settings I'd try. Never really got used to it. But let me tell you, vehicle games were on another level. It's perhaps the best way to fly in War Thunder because the proper depth perception completely changes the feel of it (if they'd fix the damn camera, I don't want to break my neck trying to look far back), same with VTOL VR and racing games like Dirt Rally and even Euro Truck Simulator 2. You'd think I'd get motion sickness or something but no, it just felt good and more proper than staring at a flat screen, despite the limited resolution and all else. Oh and oddly enough Derail Valley also felt nicer than the FPS games, despite you also moving around a bunch (though it's mostly a train game). VR is defin…
Doesn’t like it
They’re also just more user friendly in general. I have a nearly decade old Kobo that still serves its purpose well and I love how it shows up as a mass storage device when plugged into my computer. No clunky management software (Calibre may be functional, but its UI is godawful) or file conversions required, you just manage plain old epubs in your file browser. That functionality can’t randomly vanish one day, either (unlike e.g. Amazon’s email-to-Kindle service). It’s great. As a side effect of its openness I’ve bought more books through the Kobo store than I would have otherwise. A perfect counter example is my Oculus Quest 2 which I go out of my way to not buy games from its associated marketplace on; as long as that device is hard-tethered to Facebook and its software, I’m better off as using it as a “dumb” headset with VR purchases going to PC marketplaces like Steam.
Recommends it
There are dozens of us! I clarified a bit in a longer post. I do actually like the Vision Pro... but even though I own one I barely use it. It's a good device but it's just too many hoops for what I do. I find a much affordable Quest, even older generations, with adb and a proper WebXR support (including with AR support, which Apple refuses to implement) fits better my need. I have 0 problem popping a Quest 2 in my backpack without even thinking about it, only protection being a literally piece of cardboard on the lenses. I can work with it anywhere and give demos to total stranger with no worries about them dropping it or heck even running away with it. FWIW I'm also not in the Apple ecosystem so all the wall garden hoops just tire me. I want the device I own to let me do my work. I find that, probably counter-intuitively, super high resolution and refresh rate matter... but only up to a point. As I mentioned in the longer post if you are "just" looking for a monitor with another form factor, sure, maybe it's OK-ish, but to me it's very uninteresting and not worth all the challenges, including social, of having an HMD strapped to your face. Only when it's properly immersive does it shine, and then resolution and refresh rate don't have to be that high to be usable.
Likes it
I don’t have much to add, but it’s been interesting reading the comments here. I don’t engage with many of their products. I deactivated my Facebook account in 2014, one of the few times in my life I’ve done something before it was “cool” to do so. I do reluctantly use WhatsApp, but that’s really just because literally everyone in my life does so its just easier. However, I recently borrowed a Quest 2, mainly to play Half-Life: Alyx, and once I got over using that fucking awful Windows app to set it all up properly, I’ve been pretty blown away by how good the thing is for the price. Granted, I’m basically just using it to launch into SteamVR, but it’s a solid bit of hardware. Maybe that’s just the result of the work Carmack and his team did there and acquisition of talent after Oculus? Just thought I’d be fair and give a perspective that they seem to have made at least one thing that’s pretty damn good.
Doesn’t like it
I got a Quest 2 recently and Steam Link would not connect, ALVR would crash after a while, but WiVRn work perfectly on my Arch Linux with a AMD Radeon RX 6700 XT. It's nice that we have multiple options. I assembled a PC last year from used parts specifically to try gaming on Linux after two decades with only the occasional FreeCiv or MineTest, and the experience with Steam is mostly painless. Impressive!
Doesn’t like it
Me, too. When I was playing standalone VR (Quest 2/3), I was pretty much always sore from moving around while playing. I moved to PCVR a few years ago, and I still move significantly more just from twisting around to look behind me (combat flight sims). I can’t see any way that it’s not at least better than a monitor.
Likes it
I’m on my third quest unit (my quest 1 died during the pandemic and I had to buy a new 1, and then the 2 came out). I still use it for around 3-4 hours a week and I’m thinking about upgrading to the quest 3. Just use one or two apps though (beat saber and fitxr), I never really got into actual gaming or social stuff on it. I wish a company would come around and seethe potential for fitness tech with VR, they could come up with better optimized solutions for it (and I don’t really count the mirror or stationary bike stuff). Fitness really fees like the killer app.