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VR and AR headsets · Bigscreen Beyond

Bigscreen Beyond 2

3owners with an opinion
67%of verdicts positive
2/1positive/negative since 2024
0happy after 3+ years

Praised for comfort and ergonomics.

What people wrote

Likes it
I have used most of the major headsets. Vision Pro is close to monitor resolution but not quite there. Quest 3 and Steam Frame are nowhere near that. Vision Pro's ergonomics are bad, as are Quest 3's, but Bigscreen Beyond 2 is much, much better and could be acceptable for laptop replacement I think, especially with the flip-up halo band they are working on. For inputs, passthrough with keyboard and mouse/trackpad would be fine for desktop work, and eye tracking could be used in combination I think, along with tracked controllers for 3D tasks. Something with the ergonomics of Bigscreen Beyond 2, passthrough and resolution improved beyond Vision Pro, and the hackability of Steam Frame, I think could be pretty attractive as a laptop replacement for some people. Of course we're nowhere near that product yet. But a Steam Frame with a higher resolution screen and a better head mount (and the Arcturus Vision passthrough camera add-on) would be pretty close.
Likes it
There are some games yes but in my opinion right now the best VR experiences are simulators. Assetto Corsa, iRacing, DCS, MSFS etc. I bought a Bigscreen Beyond 2 + 5090 gpu basically just to play DCS (Digital Combat Simulator, a flight sim with full fidelity figher jets that you can even fly in PvP multiplayer) and it's the coolest thing VR has to offer for me. All my relatives and friends who tried it were stunned too.
Doesn’t like it
I'm told by co-workers that the way to use VR headsets for coding is to make the text size large, but to create multiple large text panels. With VR, you essentially have low resolution virtual "monitors" but they're very large and you can have 6+ of them open at a time. Personally, it still makes me sick when I try to use it for that.
Doesn’t like itDoesn’t say they own it
It's super light compared to Quest 3, half the weight on your face, the rest is on the back which balances the headset. Big Screen Beyond isn't wireless and has a narrower field of view.
Likes itDoesn’t say they own it
I guess there's a market for this but I'm personally disappointed that they've gone with the "cram a computer into the headset" route. I'd much rather have a simpler, more compact dumb device like the Bigscreen Beyond 2, which in exchange should prove much lighter and more comfortable to wear for long time periods. The bulk and added component cost of the "all in one" PC/headset models is just unnecessary if you already have a gaming PC.
Likes itDoesn’t say they own it
> "Here to stay" doesn't say much. VR is as of now an extreme nieche If we're comparing to 3d glasses for movies like the parent comment said then that is a huge difference. samsung is releasing an android headset this year this long into VR which they didn't do for 3dtv. this generation of VR has already lasted longer than 3D-tv 6 years. There are space requirements for base stations, but it can be played for many hours in a chair or in bed. Not every experience requires a large room. Newer headsets are self-tracked so that's already been solved by new tech. The bigscreen beyond 2 is 107g and can be worn for hours. Struggling to see how portability and versatility won't improve with new tech.
Likes itDoesn’t say they own it
Specs, light weight, cheap. Pick two. You can get a cheap, light, and usable headset these days for <$100. It's called the Quest 2. You can get a high end, light headset. It's the Bigscreen Beyond 2, and it's ~$1,300. As for high end and cheap, there's the Pimax Crystal Light. It's $600 (~$890 with required subscription), very high resolution (2880x2880 per eye, 35 PPD). I can't find the weight on their site but I own a Pimax Crystal. It's bulky and heavy - which I know quite well, as I stream multiple hours in VR very frequently.
Likes itDoesn’t say they own it
Bigscreen made their name as VR video viewing solution before pivoting to PCVR hardware. I’m surprised they haven’t shown off any simple video solution with Beyond 2 especially considering that’s the main use case for the Apple Vision Pro. That said, eye tracking and IPD adjustment is a huge upgrade to Beyond 2 for their niche
Likes itDoesn’t say they own it
All modern VR headsets are going to have head tracking - even for something as simple as outputting a monitor signal, you need to have it occupy a point in 3D space to avoid motion sickness and to let the user naturally look at it up close, etc. If you're going for no expense spared, the Apple Vision Pro is probably the best device that does exactly this. The Beyond 2 from this video is also good, but it only works in conjunction with a PC, it's not a computing device. Otherwise, there's the Quest 3.