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VR and AR headsets · Apple Vision Pro

Apple Vision Pro Vision Pro

10owners with an opinion
38%of verdicts positive
3/5positive/negative since 2024
0happy after 3+ years

Praised for display and performance; criticized for ease of use and comfort.

What owners wrote

Likes it
As a society we need to start seriously planning on how to ban AI in art. - I don’t want to listen music with AI generated vocals or tunes. - I don’t want to watch TV shows or movies with AI generated scripts. - I don’t want to read novels with AI generated text - I don’t want to see animations with any amount of AI in it. - I don’t want to play video games made by any amount of AI. (No FCKIN Blender models made with AI) - I don’t want any amount of my digital art or posters to be touched by AI. I think as a part of alignment all AI models above a certain size should refuse requests to generate stories, scripts any art object etc. text-to-image, text-to-music, text-to-videos should just be banned outright, I don’t see any good use case for them outside of art. If society cannot agree to do the above then at the very least, we should have a way to easily know if AI was involved in any of the art I interact with, so that I can avoid it with a ten foot pole. I say this as an early adopter and lover of technology in general, I bought the Vision Pro the day it came out, I bought experimental volumetric displays, experimental robot vacuums, I own 2 robot arms, LED panels etc. but generative AI in art just leaves me with disgust, I want no part of it.
Doesn’t like it
I would encourage anyone who has a chance to book a Vision Pro demo at an Apple Store. It changed my mind in the following way: Previously, I thought AVPs were expensive, ridiculous and useless. Now I think they are expensive and still mostly ridiculous and useless. I saw the immersive movies and the immersive sports experiences. If they had AVP support for MLB/NBA games in my market I would absolutely buy a subscription. I think they have Lakers now but I don’t care about that. From what I understand, there’s still a chicken and egg problem for Meta and Apple with regards to content and devices. It sucks because both companies are flush and could fix it if they wanted to. The device itself still costs too much though.
Doesn’t like it
> Your concerns are completely nonsensical. With all due respect, my concerns are not nonsensical but borne of my daily use with Apple Vision Pro and my awareness of the limitations of dwell control. Iterating on this idea with a device lighter than Apple Vision Pro and improvements to dwell control would likely be required before this could ship to larger populations of disabled users, but that is not what is depicted in the video. My sense is that the possibility of an accessibility affordance with people who are severely disabled is driving opinions in this case more than the reality of what’s available. To my mind, much of these AX announcements are reminiscent of the circumstance that led John Gruber to author “Something Is Rotten in the State of Cupertino”, which is that these are not shipping features but ones slated for “some time later this year”. I’m a huge AX fan and work directly in the domain space, but something about that video in particular coupled with my near-daily use of Apple Vision Pro doesn’t feel right.
Doesn’t like it
You could be right. I think the novelty wears off, in part, because there is too much friction relative to the benefit. I’ve used YouTube with a phone headset. It’s cool, but kind of annoying. The Vision Pro was also kind of annoying to put on and set up. And with both, the content is limited. So how much annoyance is someone willing to put up with for something that doesn’t has much content and only provides are marginally better viewing experience? Televisions, computers, and phones, have very little friction and more content than a person could consume in 100 lifetimes. This makes the simple screen hard to beat. I’m also remind of something I heard a film director say when being critical of the 3D movie fad… all movies are already 3D. There is depth in the shots when looking into the screen, no one really needs stuff flying out at them.
Doesn’t like it
^ agree with this take. If you're slow with tech, then this is amazing! And I think Apple has been great at making interfaces that are natural to use and easy to get into if you're not tech-savy. But for someone who's used to multi-task, or perform operations without looking at what I'm actually operating on, it sucks. I tried using keynote to create diagrams in Vision pro and the experience was so infuriating, I had to painfully look at everything and keep my focus on them while I also tried to repeatedly snap my fingers as the Vision Pro failed to detect it half of the times. I just want controllers.
Likes it
Owner since Friday morning and developer with normally 17k pixels on 4 screens. If you’re seeking to 1:1 your existing flow, not yet. While my Studio Ultra delivers a lag-free crystal clear feed to the VP, not all “non IDE” apps work well in AVP native windows yet. But, if you exploit the strengths of the platform, it’s quite nice. I physically walk to my analytics station, meeting station, and programming station. The walking helps me think more intentionally between tasks. It is absolutely slower than multitasking IRL, but faster in terms of thought clarity. Like ideas in the shower. I’ve found a good part of two work days has been better spent in the Vision Pro. I doubt every work day will be the same. I wish I could walk between git work trees.
Doesn’t like it
I got the Vision Pro, and I'm quite sure that replacing desktop monitors at home or in an office is not something people will want to do. The technology isn't there yet. It's heavy, the external battery and its cable are obtrusive, the field of view is small, and you would still need to use a keyboard and a mouse. There's also a bit of lag with the passthrough video and it jitters when walking around. Maybe in a few years, despite many people having suboptimal monitor setups.
Neutral
I completely agree on the extra overhead for opening new windows, and this authors thoughts on the pass-through quality. For myself I don’t think I realized how much I just look around while I’m thinking or working on some thing else but the Apple Vision Pro makes that very obvious as things light up, expand, etc. I never used the iPad is anything more than a consumption device and as things stand right now I’m not sure if the apple Vision Pro is going to be more than that for me either. I wrote about this in my first impressions blog post [0], but what I really wanted was to use the Apple Vision Pro as a replacement for my computer monitors, it’s just not there yet. I look forward to future revisions and I’m also on a 13 day countdown to decide if I want to keep this or not. [0] https://joshstrange.com/2024/02/03/apple-vision-pro-first-im...
Neutral
I cover some of this in my blog post, but mostly it came down to the text I was looking at would be sharp and easy to read, but anything in my peripheral vision would look a little bit blurry. I only gave it a quick test and today I’m planning on trying to write a new feature all in the Vision Pro to see how that goes.
Doesn’t like itHasn’t owned it
The Vision Pro's failings are IMHO not software or hardware related but a poorly executed platform strategy for content. Apple's reflex to build walled gardens has crippled the effort. And it's not the first time. Their Apple TV strategy was held back for years as well. Great hardware. Very cheap. You can plug it into any TV. It's not a bad game console even. But it lacked games. And streaming TV channels. And for a long time also streaming content. Apple fixed that eventually but Apple TV remains a distant competitor to more main stream platforms such as Netflix, which works on just about anything. Just like Youtube, Hulu, Amazon Prime, HBO, Disney, and all the rest. Apple TV at this point is an also ran that apparently is barely profitable. A few nice TV series but very much a niche player. The Apple TV hardware is more or less irrelevant at this point. And despite the name, Apple never made a TV or much of a dent into conquering the living room. Macs are great for gaming in terms of hardware. But other gaming platforms dominate the market. And Apple's walled garden approach is so effective that Steam's proton doesn't work on its platforms (so far). And its attempt to convince game developers to use Apple specific SDKs like Metal and build platforms are not really making any dent in the overall gaming market, which now eclipses Hollywood in terms of revenue and budgets. From a developer point of view it remains a highly crippled platform. And the Apple tax isn't helping. Se…
Doesn’t like itHasn’t owned it
VR. Tried a VirtualBoy back in the 90s, then those VR glove things, then eventually an HTC Vive and Oculus Quest. They were all cool and fun for a few hours, but having a sweaty heavy thing on my head quickly got tiring. And the games were generally crap that focused more on an "experience" than a gameplay; they felt like barely-interactive movies rather than the nuanced and complex gameplay that's usually on PC. Then Apple tried to take it the ultra-luxury route and that was an even bigger turnoff. I think by this point I'd only be interested in some barebones monitors-in-glasses for watching movies or doing work on, none of the other unnecessary stuff. -------- Also, home assistants. Alexa and Google Assistant seemed to hold so much promise at first, but they're still so bad a decade later, the third-party ecosystem is awful, and both companies seemed to have completely given up on improving them at all. Maybe the AI boom will revive interest in them at some point (with a natural language to API layer), but I guess there's just no money there, so probably not...
Likes itHasn’t owned it
Today's apple is not 2005 Apple. They have infinite cash reserves and talent pool. The market allocated them all of this capital because we trust them to make these big bets that no other hardware company can make, to move technology forward. Vision pro is a leap forward in dispays, tracking, input gestures. It has not solved the weight/size issue, but if history is a predictor this is an area that apple will excel at with iterative improvements.
Doesn’t like itHasn’t owned it
400k is a pretty small number. Apple spent years on VisionPro with a large team. This means so they are likely in the red (unprofitable) on VisionPro. This ignores the opportunity cost of the VisionPro team working on something else. Apple could have made normal fashionable glasses with a screen aka The Apple Watch / Apple AirPods strategy - but for eyes. But they went the heavy ski mask strategy with 2 hour battery life.
Likes itHasn’t owned it
A lot of people in the comments here complaining about the price, but honestly it makes a ton of sense to me. Apple isn't positioning this as a peripheral or secondary computing device. They are staking the claim (via price and otherwise) that this is a whole computer that you should use for Very Serious Productivity. Whereas the iPad (for example) was always kind of assumed to be a secondary/casual computing device, this is very much not. The price, the "Pro" moniker, and fact that it has specs more in line with Apple's line of laptops than its iOS devices all support this framing. There are clearly people who will happily drop $4k on an Apple laptop if they think it'll be a good tool. That is who this is being marketed to, not people who might otherwise have bought a Oculus or whatever. Whether the device lives up to the marketing is a different question and one we really can't answer until we spend some time with it. I'll let you know when mine arrives. So very much depends on the "feel" of the finger sensors and eye tracking. But I do think it's priced correctly for what they're claiming it is.