The stuff Hacker News actually recommends.

VR and AR headsets · Apple Vision Pro

Apple Vision Pro AVP

19owners with an opinion
67%of verdicts positive
12/6positive/negative since 2024
0happy after 3+ years

Praised for display and performance; criticized for comfort and value.

What owners wrote

Doesn’t like it
The AVP failed on price, yes, but also the limitations of the software (and lack of content, which I think go hand-in-hand). The AVP was just an iPad that you strapped to your face. Yes, it had apps, but they could only do more-or-less the same things an iPad app could (in 3D, sure). That's why I returned mine, it was way too limiting of a platform for the cost. This, while cheaper, is even more limited (no apps).
Likes it
> a couple of projectors… it’s cheaper I’m not saying AVP is cheap, I’m saying visually it’s better. > more comfortable Nothing could be more comfortable than lying flat on bed with head propped up just a bit, and screen floating at 45 degrees in front of me, which I can easily reposition and resize to perfectly hit my FOV. > more social Heh, I’m not looking to socialize while enjoying a movie at home The only way a physical setup would win is righteous speakers. I suppose I could connect physical speakers, but that breaks the awesome immersion of enjoying a movie in perfect (to the rest of my family) silence. But really all I can say is that the visual experience and physical comfort (when lying down) of a movie on AVP is unparalleled, and this is not at all why I bought it, and it’s probably something one really has to experience to understand.
Neutral
I guess from the comments we can draw conclusion that its different to everyone. I had Quest 3 for a few months to play games and I feel okay playing, but every time I tried to open IDE and terminal after 10 minutes my brain just say full stop. I tried different fonts, themes and zoom levels, but it just feel wrong. I feel similar feeling of discomfort as if I try to work on something not in computer in low light in real world. Might be it have something to do with my bad eyesight. I honestly did not tested AVP enough. Its just good enough for me not to immediately want to stop using it, but again I have no idea what would really happen after a week of use for 3 hours. I did it once for a few hours and it felt amazing, but its Apple and there lots of other reasons not to buy their locked down hardware.
Likes it
> I can't see any realistic way that the ergonomics would be better than your haphazard hotel room setup Looking down onto your lap sucks over time. Resting your head (pillow or other head support) while wearing AVP vs. holding it up is the key to using AVP for better ergonomics compared to using just the laptop.
Doesn’t like it
Do you wear glasses and do you have the prescription inserts for the AVP? I have a very mild prescription, no inserts, and I find text in the AVP to be distractingly blurry. Enough so that I’ve never been able to use the virtual monitor for more than a few minutes at a time. For context, I have no problem using external monitors without my glasses. The only downside is very tired eyes at the end of a workday, but I can read text just fine.
Likes it
In my own lived experience, every person I have met IRL who is dismissive of the Vision Pro has never actually used it seriously for more than a handful of minutes. People I know who have swear by spatial computing being the next UI/UX revolution. I own an AVP, and I agree. Now I bought it secondhand for half the price, so I acknowledge that necessarily means there is at least one counterparty out there who disagrees. Using the AVP for one work day, once I got the right fit and optical inserts, was such an eye opener. It’s like using an ultraportable laptop after living an entire life with large CRT monitors & desktop rigs tied to an actual desk. An experience, btw, which also lived through. It just radially opened my eyes to fresh new possibilities and interaction mechanisms I never before thought possible. But at $3.5k? No sane company exec could have been serious in thinking that would take off.
Likes it
I’m not who you were responding to, but I use it on the plane, at home, mostly for coding but also for entertainment as well. I probably average about 6 to 8 hours a day in the headset. I’ve used a variety of headsets in the past, starting way back with the DK2 for Oculus, and the AVP is the first I felt was truly capable of replacing my monitors.
Likes it
It's more likely than not that they will, in my opinion. As an owner of both an AVP and Quest 2, the former is a lot nicer to use than the latter with the exception of VR games, and my hunch is that Valve is going to eat Meta's lunch for gaming with Deckard (which will be at least as good as the Quest 3, but much more open, paired with a vastly more populated and popular marketplace, probably won't treat PCVR as an afterthought, and won't be saddled with the Quest's somewhat painful sideloading experience). The main hurdle Apple faces is bringing costs down and improving the AVP's form factor, both of which are well within their capabilities.
Likes it
> I’m pretty shocked to hear that someone like you exists already. Which part? The VR part, or the AI stuff? For VR, the tech honestly isn't there yet. I fell down that rabbit hole when I started playing combat flight sims regularly, and then managed to get my employer to buy me an AVP. I never really had "VR sickness", but what little discomfort I did have faded within a couple of week. I probably spend ~40-60h / week on average in VR now, but honestly don't keep close track of it. > First, now that you spend so much time in VR, why does that kill your need to take notes? Not at all, it's just effectively impossible to do so by writing while wearing a VR headset. The AVP comes closest to allowing it, but the passthrough resolution isn't quite good enough to make it work well. > Are you somehow taking notes in VR? Yep. For most things I use Markdown in Neovim. I have an mkdocs site configured to run locally whenever I have a terminal open, and push changes to a remote git repo regularly. I've considered moving to Obsidian, but am still not sold on the proprietary stuff. Increasingly, I've been using STT and AI tools to speak my thoughts and record them that way. I've not settled on a "final" tech stack for that, but Limitless (and their Pendant) has been working well enough so far. > Do you find that these notes are as effective and personal as real writing? No. Despite the VR and AI stuff, I'm an analog person at heart. I'm in my early 40s. I wear a fully analog watch (I d…
Doesn’t like it
Not them, but I have one. I love it for movies or gaming where I can lay down and easily readjust it, but it's just no good for sitting/standing over long periods. It's not actually the weight. I have a Quest 3 with a BoboVR head strap, external battery, etc that all add up to be heavier than the AVP, but I can easily go for multi-hour social sessions with that on without any physical discomfort. You can put a ton of weight on your head with perfect comfort as long as it's balanced properly. The AVP's real problem is that its ergonomics are just shit. As with a bunch of other things, they designed for the ads instead of actual usability, so it's significantly worse than headsets that are actually much heavier, and the earband design with the way-too-far-back connectors and no top connections makes it nigh impossible for third parties to improve on it. The closest thing I've seen to making it comfortable is the third-party ResMed Kontor headstrap, and that's being produced in such low numbers that it's functionally impossible to actually buy.
Doesn’t like it
I loved my AVP and the guest mode addition is the headlining feature here IMO. I ultimately returned mine because, as cool as it was, the isolation and neck pain weren’t worth it. It’s an awesome way to watch a movie (alone) or use to extend your laptop but ultimately it’s just you in there. I’d never wear this around people and my son was creeped out by it and asked me to take it off. It’s difficult to use for more than an hour which would interrupt my workflow if I was wearing it while working on my laptop. I hope they continue iterating because I’d love to try again if they can cut the bulk. The guest mode addition would’ve been nice to have even though I probably wouldn’t let my kids try it because it’s too expensive. I can’t say less about apple intelligence…
Doesn’t like it
> Were you planning on bringing a keyboard and mouse around with you? VR "gesture" controls are godawful and nothing has supplanted mouse and keyboard because they are absolutely wonderful control methods. Yes, either external or the ones built into my MBP > If you ARE carrying around a mouse and keyboard and AVP, that seems like a lot more clunk and silliness than just using a damn laptop. What are you doing that actually benefits from gluing the screen to your face? I was hoping to use it as a companion (replacement was always "maybe in the future") initially so I was going to carry the AVP+MBP if things had worked out. Not always, but if I was going to be somewhere for an extended period of time (vacation/visiting friends or family/etc) then I would take both and have the "same setup" that I have at my desk at home (AVP+MBP). This was going to be an alternative to my 3-4 monitors (I have the same desk setup in 2 locations and duplicating everything was expensive and annoying). Unfortunately the MVD was too blurry and VR is too limiting (but mosting the MVD issues) so I returned my headset but that's what I was hoping to accomplish and how I was going to use it all.
Doesn’t like it
I returned my AVP but these things don’t happen in a vacuum. Humane is a company that might not exist in 6 months whereas Apple has a proven track record on iterating and improving on the devices they release. The Apple Watch Series 0 is a good example of this IMHO. I’m not saying the AVP will fix all its issues but it is so much more impressive than a cellular device hooked up to OpenAi’s APIs. Also, let’s not forget that Humane wasn’t even planing to use AI for their product until the last year or two when AI took off. Maybe you can say it was a smart pivot but to me to reeked of just jumping on the AI bandwagon (which, does make some sense I’ll grant you).
Likes it
I work from home, so I like to move around the house during the day or even work outside, which is surprisingly great with AVP as there are no reflections on the screen. Also, my lounge chair is vastly more comfortable than my desk chair, and with AVP I can maintain a good posture while keeping my laptop on my lap.
Likes it
Other headsets are like a DC film and the Vision Pro is like a marvel film before endgame. The differences (that matter in GP’s context) are qualitative rather than quantitative, and a big distinction is the shift from VR gaming, which most incumbents and current VR fans won’t “get” nearly as fast as the public will (once things get going). Somewhat ironically, I have no interest in showing people my AVP, I use it for hours everyday but showing it to people feels weird in the same way showing your neighbor your workstation and monitors feels weird. (Part of that is, of course, that I’m not going to give them my laptop to run Mac virtual display, which means they won’t fully “get” it anyhow.) In contrast the quest devices are practically begging to be shown off but lie in disuse a majority of the time, especially if you don’t have time for gaming.
Doesn’t like it
This is my goal and hope, but I'll temper OP's points with how things stand today. Background: I got my AVP on Monday 5th (having gotten up before dawn to place my order when it first became available). I am a programmer with a multi-screen setup to maximize my usable workspace, which consists of editor, terminal, and browser windows. My hope is for the AVP to replace a set of fixed screens, and have in effect infinite screen space. The AVP has worse Angular Resolution than a monitor, at average 34 Pixels-Per-Degree (PPD) vs a monitor's 64 PPD (more details in iFixit's writeup [1]). This is an inevitable consequence of placing a screen so close to your eyes. The AVP's exceptional screen technology mitigates this (and for me completely eliminates the "screen door" effect that plagued earlier VR sets), but it can't beat Physics. So for one thing, you cannot have the legible text density of, say, 2 27" monitors an arm's length away. In other words, the equivalent amount of text will take more space in your vision on the AVP. This is understandable. But where the AVP really has a problem, but I really hope they improve, is window management. Someone quipped that, from an app/window management perspective, the AVP is like sticking an iPad on your face, and I agree. As someone who's used to moving and resizing windows around with Tiling window managers on Linux and SizeUp or Moom on macOS, the window management of the AVP is really awkward . Say you put your editor large front-a…
Doesn’t like it
I have an AVP and a 16" MacBook Pro. I can't see any reason I would want to use the AVP for its display over the laptop itself. Firstly, I need the laptop's trackpad and keyboard to use the computer. So it has to be positioned where it normally would be. That makes it difficult to place the screen in the space in a reasonable location. The screen real estate is slightly larger inside the AVP, but the downside is it looks worse compared to retina resolution. It’s definitely usable though. And the latency is fine even for playing a video game. I get eye strain after using it for 1.5 to 2 hours or so. (I don't wear glasses or contacts.) I've never been much of a multi-monitor person. And the idea of surrounding myself with shitty iPad apps is even less attractive. There's no way you're getting much work done besides email or Slack with native Vision or iPad apps. Frankly, I don't see any use cases for this device. I don't get why I would want to decorate my house with iPad apps. Manipulating the windows and stuff feels very cool, but the pinch gesture is uncomfortable after a while, eyetracking is precise but a bit fiddly, and there's just nothing better about that interaction model than a trackpad. A trackpad seems less likely to trigger RSI than the look and pinch. AR games are kind of neat, but manipulation is indirect and difficult. Watching a movie is lower resolution than watching on a nice TV. If I'm not in front of the TV I'd rather watch on my laptop. I just think the l…
Recommends it
I would encourage my fellow oldsters (you know who you are!) to strongly consider trying out the AVP. After several days of use, I'll be keeping mine. A few rambling thoughts. First, and foremost, I like the feeling of mental tiredness after using it for an hour or so, reminding me of how fatigued I felt years ago, living in a remote Peace Corps location and wrestling daily with a difficult new language. One can almost feel new mental connections being forged as utterly new visages appear floating in space and novel configurations of information present themselves. And, as a consequence, one can sense dreaded dementia receding a decade or so into the murky future. Second, the meditation app is truly awesome, and allows a length of quiet sitting I've never before been able to attain, and lower blood pressure. Third, the near-term prospect of virtual attendance at performing arts and sports events around the planet, without needing to leave home, is enticing. Fourth, in the mid-future, tele-medicine will surely take account of the possibilities of AVP, tied likely to various monitors the Apple watch will have, opening new vistas of quality care at a distance. And fifth, and best of all, the sheer pleasure of personal spatial videos is not to be denied. It was delightful to hear my own spouse gasp in amazement to see herself in 3D twirling gracefully during a recent outing. All in all, a winner for nearly every senior.
Likes it
While I definitely understand and even partially agree with you, there's something partially elitist in the attitude of, "just go do it IRL." This tech will eventually be available to most people on the planet in the same way smartphones are. But vacations to Yosemite likely won't be. And that's not counting doing stuff like standing on Mars or traveling to a fantasy world. I have an AVP and it is cool as hell, but I enjoy taking it off when I'm done with the thing I'm doing. I think most people like IRL. I don't think having more options for experiences is a bad thing.
Doesn’t like itHasn’t owned it
Yeah- this and the upcoming steam frame seem like the best options today. There's something very attractive for me personally about the sunglasses form factor. Safer in public, draws less attention, more portable, less headset fatigue, etc. But obviously trading quality and features. Also AVP is like $3k, steam frame will probably be $800+, xreal are like half that
Doesn’t like itHasn’t owned it
It would help if it wasn't 3500 dollars, they did not embrace games, and were expecting developers to buy such devices for so little return in development cost, released at a time most headsets were already on yet again going down on another VR headset cycle. It was bound to fail since day one.
Doesn’t like itHasn’t owned it
With Jobs, I think it goes even further. They went after things he was personally interested in and so he knew how to shape that product because he was scratching an itch. VR has an obvious market in games and possibly others but it doesn't feel like anyone at Apple uses this thing at all. Until they figure out why the AVP should exist it'll just be an also-ran headset without a real identity.
Likes itHasn’t owned it
It's nowhere close for me since I can clearly see the individual pixels and aliasing of the Quest 3 screen. But I cannot see the individual pixels and aliasing on my TVs, computer monitors, and projector screens. The PPD (pixels per degree) of the Quest 3 is about 25. The average human eye has the vision capability of about 60 PPD+. Plus after using OLED TVs and monitors I can't go back to using an LCD for video, so the contrast in dark scenes looks poor and washed out to me in the quest. In this regard the AVP is much better as it's using OLED panels with near-infinite contrast. Otherwise, at home I am normally used to movies on my 150" 4K native JVC projector setup where I sit about 11ft away from it giving me about a 53 degree horizontal FOV. I don't want it to be any larger of my FOV, and I wouldn't want to in VR either.
Likes itHasn’t owned it
It's the same reason (some) people love multiple monitors and don't find it distracting. In fact, I feel extremely limited on just 1 or even 2 monitors. I'm hoping that the 4k virtual monitor in AVP will suffice and with windowing tools I think it will since it can be so much larger.